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1. [grr] Put mining drone blueprints in next patch - in Test Server Feedback [original thread]
there were never any bp's for mining drones other than the basics. the better ones dropped in quantity from convoys, but that was a mistake. harvesters were never even supposed to be in the game. basic is supposed to be as good as you can get. Ad...
- by Bjorn Nilfheim - at 2004.03.16 21:24:00
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2. Heavy problems with actual system for leaving corps - in Test Server Feedback [original thread]
In addition to not being able to kick someone easily, it is impossible to rescind an accepted application until the person joins the corporation. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.03.16 08:55:00
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3. Loggin in not enough CPU - in Test Server Feedback [original thread]
Traveler, this is on TQ, not on chaos. I have not been able to reproducte the effect so far, as it is a very rare and seemingly random occurance. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.03.11 09:14:00
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4. Scanner; desired tweak - in Test Server Feedback [original thread]
/me agrees btw, that doesnt help for a true range scan, where you want to pick up enemy ships that are not on the same grid... Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.03.10 11:12:00
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5. UI Request - in Test Server Feedback [original thread]
did somebody just loose something highly valuaable? Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.03.10 11:11:00
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6. Cloacking what is it good for ? - in Test Server Feedback [original thread]
Quote: Scenario: "you jump through gate, and on the other side sits 8 guys in scorpions. Waht do you do?" Well, since we just jumped through the gate with our own fleet of 6-10 bs, we take a little time to evaluate the enemy. see who lo...
- by Bjorn Nilfheim - at 2004.03.10 08:22:00
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7. NPC Will Pod kill you - in Test Server Feedback [original thread]
the two mails were recieved in the same minute, and usually it takes 120 seconds to be able to self destruct a pod. so something is wrong. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.03.09 08:34:00
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8. Small Warp Inhibitor broken - in Test Server Feedback [original thread]
I can understand not wanting to pull people out of warp in the middle of warp, but why not cause it to push people back to the edge of the bubble? sure, they wont be warpscrambled on warpin, but it will stop instajumping bookmarks, which is more i...
- by Bjorn Nilfheim - at 2004.02.26 03:04:00
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9. What is with CCP and Sorting??? - in Test Server Feedback [original thread]
my guess is that the sort is done by the database id number, which probably appears random. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.22 14:25:00
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10. Chaos: CTding while trying to list Corp Hangar (Fight Club) - in Test Server Feedback [original thread]
couple of my corpmates were having the same issues. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.15 23:14:00
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11. Escrow the postal clerk is not to bright - in Test Server Feedback [original thread]
for some reason it was seen as a good idea to put expired escrow/courier missions back into your hangar still in a package. because they dont want people exploiting this by putting packages inside of packages, you cont put it back into escrow/cour...
- by Bjorn Nilfheim - at 2004.02.13 16:55:00
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12. Blog about the abandoned stations ? - in Test Server Feedback [original thread]
refine settings dont quite work right yet. you cannot adjust the base "we take" part, you can only adjust how it is modified through standings. game design is looking into this, and alot of the other issues with these stations too. if you have any...
- by Bjorn Nilfheim - at 2004.02.11 07:57:00
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13. The complete uselessness of Gravimetric Backup Array II - in Test Server Feedback [original thread]
Quote: Quote: ... Actually do some math before you complain. Same advice to u! Backup arry I +2 Backup array II +4 100% boost Spacial destablilizer I -6/-2/-2/-2 Spacial destabeliszer II -9/-2/-2/-2 50% boost/no boost/no boost/n...
- by Bjorn Nilfheim - at 2004.02.09 21:20:00
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14. The complete uselessness of Gravimetric Backup Array II - in Test Server Feedback [original thread]
Quote: er... put 2 on? c'mon people, get your thinking hats on. ssshhh drunk, dont tell them! Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.08 22:26:00
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15. Grid-problem - in Test Server Feedback [original thread]
grids still exist, but you can see things in every adjacent grid. after that, the pilot dissappears (usually ~500km). people still sit at 600km and scan. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.07 19:58:00
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16. [Request] Name on Corpse Tooltip - in Test Server Feedback [original thread]
it really is a pain to sort through the corpse hangar looking for some particular player. better yet, rename the corpse from "Corpse" to "<player>'s Corpse", rather than just a tooltip. also, ive seen some corpses for sale via escrow, where ...
- by Bjorn Nilfheim - at 2004.02.06 18:33:00
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17. named and unnamed items with the same attriutes - in Test Server Feedback [original thread]
look at the cpu... Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.06 18:31:00
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18. Invunerability timer worse since Hotfix - in Test Server Feedback [original thread]
its not a timer anymore. ships are invulnerable until the pilot clicks on something, to activate a module, move, target, etc. Admiral of the Forsaken Fleets Pillar of the Fallen Emperor
- by Bjorn Nilfheim - at 2004.02.06 18:30:00
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19. Mines - in Test Server Feedback [original thread]
EVERY single time they have shrunk missiles, they forgot mines. Mines were 5m3 back when cruise missiles were 10m3, and the M-12 standard launcher had a capacity of 12. a kestrel could fit 2 mines in each of its launchers, and lay a decent field. ...
- by Bjorn Nilfheim - at 2004.02.02 22:59:00
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20. Jump In Point fix on Chaos - Jump Changes MUST READ - in Test Server Feedback [original thread]
would it be possible to have the "warp disruption field" active only when another ship is already at the stargate? Completely wiping out instajump bookmarks will make hauling alot worse. same with having to have an indy fly out of the warp bubble ...
- by Bjorn Nilfheim - at 2003.12.07 22:26:00
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